Why Starting with Motion Design Leads to a Better Process
We spoke with Lawrie Mallyon to explore why bringing motion design into the process early can make such a difference. He explains how a clear motion workflow not only saves time and resources, but also leads to stronger, more intentional creative outcomes. When motion is considered from the start, the final piece doesn’t just function - it feels cohesive, confident, and truly brings the idea to life.
What happens when motion design is added too late?
It’s where the cracks start to show. Everything can look great on paper - the brand is refreshed, the visuals are approved, but when you force motion onto a static idea it often doesn't fit. The way the assets should move hasn’t been fully considered and this has led to multiple rounds of avoidable amends.
It’s rarely the idea itself that’s bad, it’s usually that the process didn’t make strategic space for movement in the first place. There’s a huge difference between motion that works and motion that sings, because when motion comes in last you’re constantly troubleshooting rather than actually creating.
If you intentionally include motion from the start, it influences the choices you make along the way and usually leads to a better end product(s). For example, you can animate a static brand at the end and it will work - but you’ll almost always get a better result if you design with motion in mind from the beginning. When the end result is well-defined early on, the work is more considered and cost-effective, but historically, motion wasn't always prioritised. So now most agencies would agree that if you’re developing a brand and not thinking about how it works in motion, you’re likely to fall behind.
What is a classic example of how late involvement of motion becomes a barrier?
Storyboarding is the classic example.
We have in the past inherited beautifully designed boards from talented teams that fall apart when brought into a timeline. Designers and stakeholders can focus on how static frames look without considering the flow (the movement from A to B) and motion brings with it time, sound, and viewer attention. If those factors aren’t considered up front, you can end up cramming too much into a scene, saturating the viewers’ primary focus and creating wobbly foundations from which to begin animating.



