Daniel Stewart

Motion Designer

Meet the team
/
2/2/26

We caught up with Dan Stewart, Motion Designer at Buff, to learn about his journey into the industry and pivoting into Motion as a self-taught designer, working across both 2D and 3D design.

Hey Dan! Can you tell us a bit about you and what’s your role at Buff?

Hi, I’m Daniel Stewart, and I’m a motion designer at Buff. I currently focus on 3D motion, having stepped up to take on more responsibility after our previous motion designer left. It was a significant role to fill and a great opportunity for growth. Alongside that, I also work in 2D whenever possible.

What’s the most exciting part of your job as a motion designer?

The early stages of a project are exciting, especially when we are developing style frames and style development. I enjoy throwing ideas around and seeing what sticks as a process, before the idea and style is finalised. But I also enjoy having a variety of projects, because there’s a broad range of things to work on, not just projects confined to one style.

What has it been like working at Buff?

Initially, for the first few months, I was trying to keep up. Because I'm self-taught, there were things I hadn't covered, which I felt resulted in some gaps in my knowledge. I had to work hard to improve because the standards are so high, but over time, as long as you apply yourself, you can get up to scratch.

The team is also really nice and the vibes are different compared to other places I've been in. The management team is great and there isn't a strict hierarchy, so everyone's opinion feels valued.

Has there been a standout experience so far since you’ve joined?

A standout experience for me was when we had a company retreat in May when we stayed at a nice big house for a few days. It had a hot tub, good food, and cocktails - that was really cool. But generally, it's the vibe and culture of the studio that stands out, rather than just a specific project.

Dan at the Buff team May retreat.

How did you know this is what you wanted to do?

So here’s a potted history of my life: When I was younger, I was really into music and worked in a guitar shop. But I quickly realised I wasn't going to make much of a living from that, so I pivoted to graphic design. I managed to get good enough to eventually land a job, where I ended up doing general graphic design, website design, and motion work.

In 2019, I started getting more motion work, which led me to move to London and take on even more motion design projects. Since then, I’ve focused almost exclusively on motion design, though I still do some general design work from time to time. Sometimes I handle design tasks, usually involving 3D, but often the designs are provided by others, such as Margo or directly from a client. In those cases, it’s enjoyable to focus purely on animation without having to worry about creating the design itself.

But in terms of how I got into motion… I suppose it just worked out that way! I didn't initially set out to become a Motion Designer up to a certain point. I learned mostly through tutorials on YouTube and other sites like Skillshare. It wasn't structured learning, it was just where my mind took me. That's why I mentioned there are gaps in my knowledge, particularly within the fundamentals. It was mostly random stuff, except for a paid subscription for learning, and it eventually worked out, but it took a while.

I’m proud of the Motion Array project because I had to manually animate objects falling into hands and being lifted up, rather than relying on cinema 4D's physics.

What first drew you to motion design and what about it captured your interest?

When I was younger, we had a computer (an Amiga 1200) with a program called Deluxe Paint III. You could draw with a mouse and animate it. It was a thrill seeing my work come to life back then and it remains a thrill today

Some time ago, I worked in a shared space back in Scotland, where I’m from, with a filmmaker who helped me get jobs where I did a bit of everything, and it was also around this time that I started doing some motion design work.

When I moved to London some time later, I was then working purely in motion design, and was employed by a company who specialised in work for the tech sector so clients such as Intel, IBM and Autodesk.

How do you feel about being a generalist vs. specialist?

When coming from a generalist background having done both 3D and 2D, it's hard to stick to just one thing. So it’s easy to fall into the trap of wanting to learn everything there is out there. But I'm at a stage in my career now where my aim is to refine what I already know. 

Within our field, I see things done in other programs and find myself thinking “I want to put my time into learning that”. But eventually, over time, you become a jack of all trades which can be good - but, sometimes I do think rather than learning a shiny new piece of software or skill it's better to refine the skills you already have.

Seeing the things you can make come to life adds a lot to the work, and I've always been drawn to cartoons since I was young.

What’s your advice for any motion design specialists? 

I guess it depends on how marketable your style is. I find it hard to be completely cohesive with my work, especially if you're coming from a freelance background. Being a generalist can be a good thing - but it's a double-edged sword. I think you should be open enough to try new things but also be sure to refine your core strengths.

What inspires you to create, and how do you continuously develop your skills?

I find inspiration by looking at things I've saved. I use an app called Eagle where I save inspiration pieces from Instagram or Behance. Most of the time, I'm drawn to character style art, because I'm not very good with abstract things, so I struggle with that more. But in my downtime, I look through this to see if something sparks an idea. Often, inspiration comes when I see something new, but it can also be from things I've already been working on. 

Thanks for sharing Dan! Enjoyed reading Dan’s blog? Feel free to connect here.

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We caught up with Abraham, one of the motion designers here at Buff, and spoke with him about his experience working in the animation industry.

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Dan Stewart, Motion Designer at Buff Motion

Meet the team
/
2/2/26

We caught up with Dan Stewart, Motion Designer at Buff, to learn about his journey into the industry and pivoting into Motion as a self-taught designer, working across both 2D and 3D design.

No items found.
Next Blog Post

Abraham

We caught up with Abraham, one of the motion designers here at Buff, and spoke with him about his experience working in the animation industry.

Let's co-create

something great

for your brand

Join our newsletter
Leave us with your email to
get updates from the studio

Dan Stewart, Motion Designer at Buff Motion

Meet the team
/
2/2/26

We caught up with Dan Stewart, Motion Designer at Buff, to learn about his journey into the industry and pivoting into Motion as a self-taught designer, working across both 2D and 3D design.

No items found.
Next Blog Post

Abraham

We caught up with Abraham, one of the motion designers here at Buff, and spoke with him about his experience working in the animation industry.

Let's co-create

something great

for your brand

Join our newsletter
Leave us with your email to
get updates from the studio